A shader pack that subtly change the way you look at Minecraft.
This shader pack is aimed to improve some of the basic lighting and visual projections by introducing a very unique way of rendering it in its own way. Colors are more vibrant, surroundings are more atmospheric, and even the overall gameplay.
Have a shader nice and pretty, basic makes unique.
Proudly presented to you by Ultra Shader Foundation.
REMINDER:
Due to changes in entity rendering methods, this shader pack can only work on version 1.14 and above.
PLEASE NOTE:
My shader pack is designed to ONLY WORK ON RELEASE VERSIONS NOT BETA VERSIONS because I'm too lazy to sign up for beta plus beta versions are tend to be unstable anyway...
WARNINGS FOR SNAPDRAGON USERS:
UltraMax Shader have been confirmed to not be compatible with majority of Adreno based GPUs. If your phone is a Snapdragon chipset or has an Adreno GPU, unfortunately this shader pack is not for you... Unless somehow I find a way to fix it...
Identifying Compatibility:
To identify whether or not this shader is compatible with your device, check your character skin in the home menu:

If the character is invisible, that means this shader pack is incompatible with your device. In some rare cases, you may have the character render properly but the rest of your world seems out of place. From here, proceeding the use of this shader pack is at the user's risk...
Meanwhile,
Have a look at some screenshots I captured here.








Monochromatic effect when raining.


Monochromatic filter will not affect entities and banners:
Monochromatic filter will no longer affects your experience underground:
Chroma Selection Box:
- Not affiliated with Razer,
- Only applicable to Chroma version of the pack.


New wave rendering method (Best watch in-game):

Underwater:




Dimension views:




Improved beacon beam:

UltraMax Shader now have shadows!.. Although previous implementation is just generic Minecraft Shadow...

Shader based sun and moon! And it's squared!

Pictures taken are from Windows 10 edition of Minecraft. For further information, please read the Terms and Conditions included with the pack or contact Ultra Shader Foundation via email at [email protected].
Select version for changelog:
- Updated resources to version 1.14+.
- Fog now renders closer to player when raining. Note that this effects also applied underground and when facing down. Going to fix that one once I have a proper fix for it.
- Shader based, squared sun and moon.
- Exposed last versions of UltraMax Shader under one single link for backwards compatibility and last working version reference. Take note that Ultra Shader Foundation no longer provide last version support for any issues arise apart from using them to determine the current issue.
Installation
Downloading Guide:
- On PC, click the link. You will be redirected to OneDrive cloud storage service.
- In the directory, choose your desired pack version. Clicking the zip files will download them, clicking the mcpack files open up a preview. There will be a download button there.
- On Mobile, same ordeal...





323 Responses
and the water also has waves! The only thing I hate is the Monochromatic filter but its overall good!
go to games/com.mojang/recsource_packs/UltramaxSh/shaders/hlsl and rename the file banner.fragment and banner.vertex to banners.fragment and banners.vertex. It’s just the letter s. It’s actually working.
the download link is now not working, I uninstalled my whole Download Folder so I needed to install this again, but now I am using ReBuilt Shader :D
That's all! sorry for my English, I really love yourr shader! God Bless! <3
I like the warm color of the old versions such as 1.0.8 but I also like the water wave effect such as 1.1.0 too. Could you please combine them in the next version?
And maybe change the look of the sun and the moon? It looks weird.
Also, is it normal that during raining everything looks so grey? Like, a grey filter is triggered when the raining starts, it's odd but I would really like to know if that's the way it should be.
I'm looking forward to improvements, keep up the good work!
I would like that they did not move much and that there is not so much fog
out of that the rest is fine
However.
I find it a little annoying when the water rises above blocks its height, and when leaves merge into blocks its near. I love this shader, but being able to see transparency under water and two blocks in each other somewhat breaks the immersion. Is there any fix, or past version that solves this issue?
Thanks again, and amazing work.
In one of my maps worked perfectly, but when I went to another the water turned black when I swam, I don't know why :(
Reloading your world after rebooting your game is an easy fix
Thanks, Kenny
Any help?
I'll reach out to you on Twitter too, so you can get that info faster
(PS: I'm playing Win10 Edition, so confirmed working, IMO)
1.Water are invisable
2.Leave,crop and other plant are invinsable
I hope it got fixed
white=white outline
black=black outline (standart)
chroma=rainbow outline (changing colors)
Also when in deep caves the colors and lights becomes dull and looks grayscale-ish.
I hope you'll fix these
Can this be fixed in some way? I can see clouds in your screenshots
This was tested on Windows 10
I will provide a screenshot if needed
Twinkle stars could be really cool...
Pd. water have glitch when you walk or run, it moves like even when you're not in the water.
UltraMax Shader version 1.0.6 have a major bug where colors got inverted when you're underwater. I got many reports from people on Twitter with screenshots and have confirmed the bug. Please use version 1.0.5 to revert the problem as I work on a fix for this issue.
https://drive.google.com/open?id=1qs69vsXPvt24gC7IU0nDY7uGLDqoDW68
Your Ultra Max Shaders has a gllitch with the water where it glitches when moving. I hope you can fix it. Thanks!
Also yeah, the monochrome filter activating when below ground. It’s pretty annoying.
Other than that, this is a fantastic looking shader! A fix for both would be nice! Until then, 4/5.
couple dislikes do:
-the plants / leaves dont "swiffel" this is nice to create a wind effect
-the highligted block's corner turns white this is not needed
but now the good parts:
-water is actualy blue i had cases where it turnt out to be white above and blue under
-the lighting is great
-not alot of storage intake its great for low storage devices
P.S. keep up the good work ;)
I know it’s compatible because the character on the menu is showing
Please fix this
Theres also the thing that it outlines blocks whenever I look at them. And I mean just like the shadows. Full white outline around the block. I can live with the outline thing, but can anyone provide a way to fix the white triangles? Thank you!
I have made a top 3 shaders for bedrock 1.11, and your shader is the first place.
I put the link to the video below [Spanish Audio]
https://youtu.be/qI4_jtHVbjQ
Everything’s invisible.
I can only see the sky and the fire from torches.
You heard the petitions, can you add better water and particles like the color of the rain and water (it's a bit weird to see gray rain and blue particles in the floor?
Pd.
I love this Shader cause is like vanilla but obviously better.
The YouTube name is Officially callum
Thanks for the comment :D
https://www.youtube.com/watch?v=cUJArtRLT0c
P.S: My version of mc is 1.12.0.4 and shaders are working perfectly without lags.
For some reason mega download like just won't work for me when I click download it just doesn't download I don't know why but please help
I should say it also happens with Energy Shaders and SS10. Interestingly, Natural Mystic does not render the world invisible, but it doesn't do anything else, either. :P
?
As others have stated, its a bit dark even with brightness at 100%. I almost feel that the contrast could be reduced by about 20% and the color saturation reduced about 30%.
I am a graphic designer by trade so I understand colors, saturation etc. I do not know how mods work or how you build these, but I have a simple system I use to help find good color balance.
Start your mod with the colors at 0, or greyscale, then slowly bring the colors up until they start to look realistic, but not oversaturated. Some people start with the colors over saturated, but then lower them but the issue is that everything looks pale and dull because you get used to the over saturated colors. This is why you should start at greyscale.
I think lowering the contrast a bit, boosting the brightness just a little bit and lowering the color saturation would make this shader pack look amazing.
Thank you for your efforts, although I critique your shader pack it is still the best one I have seen. Thank you again!
Please not that this is not an automated text because people don't like talking to a machine.
just wait for it to be a little brighter at night, then its perfect ?
This is not an automated reply because mcpedl.com doesn't support such feature...
Thanks a Lot!
And if I try to apply it to a world
Minecraft would stay stuck on the loading screen