MCPE DL

Mods, Maps, Skins, Seeds, Texture Packs

Published on December 16, 2020 (Updated on December 31, 2020)

KGPE Shaders (Beta V5.5)

Hey ever looked for shaders that are made for everyone that is what I did this shader aims support for all devices low to high end all you need is a working device with 750 mb ram and Enjoy the game 

Hey Guys What is Up? Thanks For Downloading always Remember you can Spread the word but Its copyrighted so you have to give direct Mcpedl Link and Give me credits Thanks.

This shader will be having 3 variants low medium and high to be honest Each of them coming one by one high one will come by march of next year.

Features:

  • Realistic Shadow Rendering.
  • Advance Tonemapping.
  • Volumetric Clouds.
  • Orangish Torch lights.
  • dFd Rendering.
  • Custom Sky.
  • Connected glass
  • Custom textures and more.

(All of these features are in low version)


Supported Platforms:

  • Android
  • I don't have iOS but it should work.
  • Windows 10 not supported


Tested Devices:

  • Vivo V3
  • Vivo Y71i
  • Oppo Reno 2F
  • Samsung J2
  • Samsung M01


Credits:

  • DriftyZ (for teaching me glsl)
  • Technical GD (for suggestions)
  • Legend (me)


Picture Gallery:





Alright if you downloaded this then that means you are using it btw there are definitely some bugs in here and those bugs will be fixed soon.


System Requirements:

Low version

Snapdragon 430+

Adreno 300+

Ram 1.2 GB


Pls subscribe my yt: its a great help

https://youtube.com/c/LEGENDCOD

Select version for changelog:

Changelog

Added connected glass 

Improved Tonemap

And fixed a bug with glow stones

Supported Minecraft versions

Resolutions

Installation Guides

17 Responses

Comments 17
4.67 / 5 (6 votes)
1
if only render dragon didn't ruin every shader
Log in to Reply
1
I really love your shader, although I do want to report one thing: the animation of the movement of the leaves and vines seems to run at 0 fps when you are not walking

But without counting that, I love how my game looks with that beautiful lighting, I hope in the future I can make the version without shadows (that is, the version that uses the default shadows of the game but still has the lighting that you have added)
Log in to Reply
1
Yeah Thanks mate for reminding me many users have been reporting this issue with the leaves so I have decided to remove it if it doesn't gets fixed but I have another problem that this bug doesn't occurs in my device, So that's a bigger problem.
Log in to Reply
1
Are my eyes alright 1000 downloads in a day.
Log in to Reply
1
I really like the pack, it's easily the best I've used so far! I have a question though, is it possible for shaders to be applied to entities in bedrock or is that a no go? Also why do leaves etc. Speed up when running/ flying?
Log in to Reply
1
Yes Entity Shading will soon be there hopefully and leaves speed up because when you run the time in player camera increases and time is used to make the leaves wave so understand.
Log in to Reply
1
The shader is sublime! But while testing the shader I noticed that something ...

-the leaves make the game lag
-some block do not produce yellow light
-Soul Lanterns (blue lanterns) do not produce blue colors
-the sky is very ugly because we don't see the sun or the moon
- the lights don't have a smooth transition (it would be nice to have at least a little transition)
Log in to Reply
1
Soul lantern doesn't produces Blue color because most of the codes are not possible in bedrock, and other issues that you described will be fixed.
Thanks,
Legend.
Log in to Reply
1
Soul lantern doesn't produces Blue color because most of the codes are not possible in bedrock, and other issues that you described will be fixed. Also the sun and moon could be a issue with your phone
Thanks,
Legend.
Log in to Reply
1
The glowstones have a side shadow even though they emit light... But amazing shader
Log in to Reply
1
Yeah! That's a bug that I have fixed,
Update soon.
Log in to Reply
1
I also noticed two more things for this update, first waving objects like trees speed up when sprinting. And second not sure if this is my phone but cloud shadows seem a little bit oversaturated. Great job tho
Log in to Reply
1
Clouds look saturated as they are transparent and refraction of sky is causing it too look Saturated
Log in to Reply
1
Idk about cloud but trees waves is meant to be like that
Log in to Reply
1
I'm interested to see how this is going to turn out ;)
Does it have moving water and waving foliage?
Log in to Reply
1
Not yet cuz its in beta some bugs are there too and next Update that may come soon will make it look like java shaders ;)
Log in to Reply